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Showing posts from October, 2025

Scene 1: Arrival in Oz

  In the Year of the Obliging Zealot, Spring of the Reminiscent Monk…   Friday, May 20, 1922 EXPECTED (OPEN) SCENE: Arrival in Oz . CF 5 ; Everett Flynn [0930, Q5] I have found myself in a strange city, and that undersells the situation by a lot. I spent the morning in Washington Square Park wondering what to do after I lost my match last night (only 2 rounds!), and then I went to mail my mom. At the post office, I spotted a weird paper on the notice board: something about getting rich by hunting a 'Rak.' I took it off for a better look, and then…brand new city, flashing lights, lots of noise, lots of green. Moments after I arrived, disoriented as I was, a stocky, short man in a red fedora with a creaky voice asked if I had dropped my bag while handing it to me. He disappeared into the crowd as I thanked him and checked the bag - it certainly wasn't my satchel: stark yellow with a tag on the strap: "D...

About the Game

  This is a journal of a limited materials  solo campaign. I am only allowed the following five main works/categories, but have adopted some reference material to facilitate solo gaming and establish the game.   Setting Book : Oz , by Andrew Kolb Reference: Oz Social Chart Oz World Maps The Wonderful Wizard of Oz , by Eric Shanower and Skottie Young   Game System : Old-School Essentials Advanced , by Necrotic Gnome Reference: Publisher Website ( https://oldschoolessentials.necroticgnome.com/generators/ ) Mythic GM Emulator 2e fate & inspiration tables (inline), by Tana Pigeon, to facilitate solo gaming.   Splat Book : Tome of Adventure Design Revised , by Matt Finch   Dungeon : The Stygian Library , by Emmy Allen An ephemeral, eternal, library full of all knowledge one might wish to seek. Needs exposition to the party before it can be found. Entrance is located in a ...