About the Game
This is a journal of a limited materials solo campaign. I am only allowed the following five main works/categories, but have adopted some reference material to facilitate solo gaming and establish the game.
Setting Book:
- Oz, by Andrew Kolb
- Reference:
- Oz Social Chart
- Oz World Maps
- The Wonderful Wizard of Oz, by Eric Shanower and Skottie Young
Game System:
- Old-School Essentials Advanced, by Necrotic Gnome
- Reference:
- Publisher Website (https://oldschoolessentials.necroticgnome.com/generators/)
- Mythic GM Emulator 2e fate & inspiration tables (inline), by Tana Pigeon, to facilitate solo gaming.
Splat Book:
- Tome of Adventure Design Revised, by Matt Finch
Dungeon:
- The Stygian Library, by Emmy Allen
- An ephemeral, eternal, library full of all knowledge one might wish to seek.
- Needs exposition to the party before it can be found.
- Entrance is located in a random location (rolled per day) within the Great Library Ruins.
Adventure:
- The Gardens of Ynn, by Emmy Allen
- An ephemera, eternal, lush wilderness which was once ruled by fae. The gardens could contain any sort of special flora for alchemy, sorceries, or medicine.
- Needs exposition to the party before it can be opened. Exposition also reveals how to leave ("The Realm of Oz, by Way of Ynn") if the doorway-portal closes, but there is only a X-in-30 chance that there is a suitable/workable surface where X is the current depth (and can only be tried once per "room").
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